Saturday, January 8, 2011

12 ways to dominate the Halo: Reach Noble Maps, courtesy of Bungie

ANCHOR 9


Bungie Tip #1: The rocket launcher is located on an external platform, so practice moving around in low-g or you’ll be taking a one-way trip back to Reach.
Bungie Tip #2: The turrets overlooking the main hangar bays are great for suppressing the enemy, but make sure you’ve got an ally watching your back.
Bungie Tip #3: The shield walls that protect Anchor 9 stop projectiles and grenades, but won’t stop an enemy from rolling up and punching you into the blackness of space.
Bungie Tip #4: Don’t forget about health packs!  There are plenty of them on Anchor 9 (safety first!), and can help turn the tide of battle if you’ve been injured.


TEMPEST


Bungie Tip #1: Tunnels to the right of each base allow players a sneaky way straight to the flag in CTF games. If you don’t know where the shotgun is, assume that enemy coming in has it!
Bungie Tip #2: The four man cannons on Tempest will get you halfway across the map in a hurry, but it’s not the stealthiest way to travel.
Bungie Tip #3: Warthogs will tear you up if you’re caught out in the open.  Stay with your team, and keep tabs on the anti-vehicle weapons.
Bungie Tip #4: Forge it up!  Tempest provides a very large palette of Forge objects to make custom map variants and your in-game File Share provides an easy way to share your work with the community.


BREAKPOINT


Bungie Tip #1: In Big Team games, knowing what vehicles are active (and how to handle them!) can be the difference between victory and being on the wrong end of a Splatter Spree.
Bungie Tip #2: The rock spine that divides the map in half provides an excellent view for snipers, at the expense of being extremely exposed.
Bungie Tip #3: Spartans get heavy weapons unlocked in the second and third phases of Invasion… look around for them when you respawn!
Bungie Tip #4: Elites escaping with the data core in Invasion might want to drop down over the side of the bridge for a slower—but much safer— route to the waiting Phantom.

Charlie Barratt, GamesRadar US

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